![]() Uses in the vanilla races include Apex beards, Avian fluff, and Novakid brands. Uses no color types by default.įacial hair - Similar to the facial mask, but always uses the same color types as the hair section. However, if the race allows hair color to be changed, this section instead uses the hair color.įacial mask - Used to add arbitrary features to the head (e.g. ![]() By default, this section uses the body color. Hair - Hair or other features on the head (e.g. ![]() It also technically uses undy color, though for all other purposes it isn't counted as doing so unless it's made to use undy color by some other method. These colors are added to the character sprites by replacing specific pixel colors, so some sprites or parts of sprites, such as Hylotl eyes, may not change color.Ĭharacters have several sections that can be customized:īody - The fundamental parts head, torso, arms, and legs. For example, Hylotl characters use body color for their skin, hair color for their fins, and undy color for their bellies. The actual colors used for each of these types can be changed by the user during character creation. In order to add variety in color, Starbound characters draw from three types of colors: body color, hair color, and undy color. I do really want this to be helpful, though, so I'd appreciate feedback if anything is unclear or incorrect, or if you have any questions or suggestions! species file, so if that's something you're likely to need help with I'd recommend using another guide in conjunction with this one. However, it isn't intended to explain how to make an entire race mod, or even how to do everything in the. I couldn't find any existing guides that went into as much depth as I wanted, so I decided to figure it out myself and write my own guide. What were the limitations? How could I give my race two customizable colors on their hair, one of which was also used on their body? What does "altOptionAsHairColor" mean? Weaknesses, strengths,weapons, armor, and anything.When I was first attempting to implement race mods, I was never sure how to make the characters customizable in the ways that I wanted. Or add additional polluted water weather effect or polluted water pools. Possibly weakness to contaminated or swamp water. Resistium only spawns on Irken planets now.Ĭhanged the color of the vortian teleport to blue.Īdd more NPC names that are more Irken-like.Īdd better dye colors for other colors besides red and purple. (let me know if you run into any and I'll fix them) Vending machine image shows double images when it shouldn't. Upgraded tiered ship has graphical problems tier 5-8 SpittleRunner's muzzle fire is invisible.įlying vehicles have problems with clipping sometimes. (none game breaking but can be annoying on poison planets) PAK protections fail briefly when teleporting back to the ship. Megadoomer might lag sometimes, and can be buggy. Irken Assembler (A new Crafting table which can be built with C key and upgraded)Ĭompressed and made selecting antennae on Irkens easierįixed a bug where the Modular Irken Mecha Claw would freeze in place and render the mech unuseable.įixed Muzzlefire on irken shotgun and machinegun Irken Chests (Now found throughout Irken planets) Irken PAK which provides an energy boost, augment slot and breath protection. Includes starter items within ship locker at start With a chance of being a lava (red oceans) or erichius varient (purple oceans). Tier6 Vortian Armor (found in acceleractor)Īrmors are also dyeable for two colors only. Tier6 Irken Spacearmor (Augment compatible) Tier6 Irken Spacesuit (Augment compatible) Tier2 Irken JetPacks (Augment compatible) Food poisoning has been removed in exchanged for PAK upgrades, and Irkens inability to remove them or else suffer from 10 minutes of Doom. You'll have to keep clicking through the variations to find them.Įrichius rain on abandoned Irken planets. Some variations of antennae however not much. Dedicated server not working? Try looking over these steps to help get it up and running Dedicated servers should be able to use now. ![]() They're going to have a lot of default basic human placeholders until next update. They don't have much stuff compared to the Irkens. Additional special Irken equipment and items are found in the irken assembler. Most updates add quite a bit of stuff so check them out frequently! Make sure to check the change notes to see what updated under the modicon. Without it, the race will not show up in character creation. Make sure you have a character extender, such as Xbawks, or any other that may work for you in order to use this mod or any other race mod. ![]()
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